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  <title>reengine.net — Capcom's RE Engine, the REX Project and its AI plans, an independent reference</title>
  <link>https://reengine.net/</link>
  <description>Unofficial fan reference. Not affiliated with, endorsed by, or sponsored by Capcom. RE Engine, Resident Evil, Monster Hunter and related names are trademarks of their respective owners.</description>
  <language>en</language>
  <lastBuildDate>Sun, 04 Oct 2026 09:00:00 GMT</lastBuildDate>
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    <title>What Is RE Engine, and Why Is It Called That?</title>
    <link>https://reengine.net/what-is-re-engine</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>What is RE Engine? Capcom's in-house engine behind Resident Evil 7 onward, Monster Hunter Wilds and Street Fighter 6, how it works and its limits.</description>
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  <item>
    <title>What Is the REX Project? Capcom's Six RE: Subsystems Explained</title>
    <link>https://reengine.net/rex-project</link>
    <guid isPermaLink="true">https://reengine.net/rex-project</guid>
    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>REX Project is Capcom's rebuild of RE Engine. Breakdown of RE:Dox, RE:UI, RE:Log, RE:Flows, RE:Runtime and RE:C++ - and why they matter.</description>
  </item>
  <item>
    <title>RE Engine vs Unreal Engine 5: Which One, and For Whom?</title>
    <link>https://reengine.net/re-engine-vs-unreal-engine-5</link>
    <guid isPermaLink="true">https://reengine.net/re-engine-vs-unreal-engine-5</guid>
    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>RE Engine vs Unreal Engine 5 compared on tooling, source access, art pipeline, AI features and whose games actually ship on each.</description>
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  <item>
    <title>RE Engine Versions: How the Engine Changed, 2017 to 2026</title>
    <link>https://reengine.net/re-engine-versions</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>RE Engine versions: there is no official version list. What Capcom has put on the record instead, from Resident Evil 7 in 2017 to the REX Project in 2026.</description>
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    <title>Capcom's RE Engine, the REX Project, and what the AI announcement really changes</title>
    <link>https://reengine.net/</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Capcom is turning RE Engine into an AI-powered engine. Full coverage of REX Project, the AI plans, and every game running on RE Engine.</description>
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    <title>How RE Engine Modding Works, and Where It Stops</title>
    <link>https://reengine.net/re-engine-modding</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>How RE Engine modding actually works, the loader layer, PAK archives, what is practical to change, and where the technical limits are.</description>
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  <item>
    <title>RE Engine Games, 2017 to Today: What Each One Proved</title>
    <link>https://reengine.net/re-engine-games</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>RE Engine games, listed: Resident Evil 7 onward, the RE2, 3 and 4 remakes, Devil May Cry 5, Village, Monster Hunter Rise and Wilds, Street Fighter 6.</description>
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    <title>Pragmata: A New IP, and a Test Case for RE Engine</title>
    <link>https://reengine.net/games/pragmata-re-engine</link>
    <guid isPermaLink="true">https://reengine.net/games/pragmata-re-engine</guid>
    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Pragmata is a new Capcom IP on RE Engine. What that means for its look, its tech, and how it fits the REX Project timeline.</description>
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  <item>
    <title>Monster Hunter Wilds: RE Engine at Open-World Scale</title>
    <link>https://reengine.net/games/monster-hunter-wilds-re-engine</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Monster Hunter Wilds pushed RE Engine into open, seamless environments. What that required, and why it matters for the next generation.</description>
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  <item>
    <title>Is RE Engine Free to Download, Licence or Use?</title>
    <link>https://reengine.net/is-re-engine-free</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Is RE Engine free? No. There is no download, no SDK, no licence and no free tier. What that means for indie developers, and what to build with instead.</description>
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    <title>Is Capcom Using AI to Make Games? Announced, Trialled, Shipped</title>
    <link>https://reengine.net/re-engine-ai</link>
    <guid isPermaLink="true">https://reengine.net/re-engine-ai</guid>
    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Is Capcom using AI to make games? What Capcom has announced, what has been trialled, and what has actually shipped - graded claim by claim.</description>
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    <title>Contact: Corrections, Sources and Tips</title>
    <link>https://reengine.net/contact</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Send a correction, a source, or a tip about Capcom's RE Engine, the REX Project or AI tooling. What we can and cannot answer.</description>
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    <title>What's in Capcom's Next-Generation RE Engine?</title>
    <link>https://reengine.net/capcom-next-generation-re-engine</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Capcom's next-generation RE Engine: what the company has said about AI-assisted tooling, automated testing, and what stays exactly the same.</description>
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  <item>
    <title>What Does Capcom’s “RE Engine AI” Announcement Actually Mean?</title>
    <link>https://reengine.net/capcom-re-engine-ai</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Capcom's RE Engine AI plan, explained: what the company said it will build, what changes, and what it means for games.</description>
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    <title>Capcom RE Engine AI Plans: Full Roadmap and Timeline</title>
    <link>https://reengine.net/capcom-re-engine-ai/plans</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Capcom's RE Engine AI plans, explained: REX Project, the six RE: subsystems, the development roadmap, and what ships first.</description>
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  <item>
    <title>Capcom's AI Strategy: A Complete Timeline</title>
    <link>https://reengine.net/capcom-ai</link>
    <guid isPermaLink="true">https://reengine.net/capcom-ai</guid>
    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>A timeline of Capcom's AI strategy, investor statements, the RE:2026 conference, and the RE Engine AI project. Updated.</description>
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  <item>
    <title>About This Site, and How We Decide What Counts as True</title>
    <link>https://reengine.net/about</link>
    <guid isPermaLink="true">https://reengine.net/about</guid>
    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Who runs reengine.net, how claims are sourced and dated, how corrections work, and why the site is fast and ad-light by design.</description>
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  <item>
    <title>If Capcom Remakes Resident Evil 1 on RE Engine, What Carries Over?</title>
    <link>https://reengine.net/games/resident-evil-1-remake-re-engine</link>
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    <pubDate>Sun, 04 Oct 2026 09:00:00 GMT</pubDate>
    <description>Capcom has remade 2, 3 and 4 on RE Engine. What a Resident Evil 1 remake on the same engine would inherit, and what it could not reuse.</description>
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